![]() This was least notable in the original Kingdom Hearts and most notable on both Kingdom Hearts 3 and Dream Drop Distance, where some early fights completely froze and then progressed through victory after some button mashing.Īccompanying the input lag was an odd audio lag, which was mostly equal across all games. ![]() Across testing at different distances from the router, and on two different access points, the input lag fluctuated wildly from hardly noticeable to making some of the more difficult encounters impossible. As with many problems coming from the cloud streaming of the collection, connectivity can affect how much input lag each of the games has. Moving away from the cutscenes, things don't get much better. Strangely, this frame rate issue was less apparent on Kingdom Hearts 2 and 3, although they were much more pronounced on Dream Drop Distance, especially during peak online usage hours. The worse it ever got in the playthrough conducted for this review was when interacting with the Trinity Marks, where a White Trinity slowed to a slideshow rather than a flowing animation. These lower frames are most notable in cutscenes with either a lot of camera movements, such as when Genie from Aladdin is introduced or after defeating Shadow Sora on Hook's Ship. Depending on the connection to the internet, the frame rate never reaches the 60-120 fps available on PC, instead dipping far enough below 30 to cause a visual stutter. What stands out first, especially on the original Kingdom Hearts, is the frame rate of the cutscenes, specifically those that are rendered in-engine, as opposed to the pre-rendered intros and outros. The load times are unfortunately where the benefits of the cloud system end, as the online component causes a lot of trouble in the case of lag and video quality. It is truly impressive, and makes exploring through levels like Agrabah and Wonderland faster and less tedious. This means that the loading times are lightning-fast across the seven games and three video collections, with time to load a new world or area comparing with backward-compatible versions on PS5 and Xbox Series X/S. As a result of the cloud streaming the collection uses, much of the loading and processing is done on a series of servers that have an impressive amount of processing power available. To start getting into the specifics of the Kingdom Hearts Integrum Masterpiece, as the Switch version has been named, it may be best to look at what the collection does well. That being said, sacrifices could have been made to prepare the games to run native on Switch that may not have been noticeable when compared to the original versions of earlier Kingdom Hearts games. Many of them have gone through remastered treatments to get the series running optimally on PS4 and Xbox One, as well as PC now, giving each of these games higher requirements than the originals. ![]() However, in order to bring some of the more modern Kingdom Hearts titles to Switch, developer Square Enix has dropped the ball by relying on using cloud gaming to host the whole collection.Īs a possible explanation and defense for Square Enix's decision regarding the use of cloud streaming for all the Kingdom Hearts titles in the collection, these aren't direct ports of PS2 games or titles as they originally launched on other mobile devices. Players have been asking for some time to see the Kingdom Hearts series come to Nintendo's portable/at-home hybrid Switch console since the Story So Far and All-in-One collections started spreading from PlayStation, to Xbox, and eventually to PC.
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